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COCOBOY Key Art + Process

For these designs, my main goal was to intuitively depict the main concept of my game COCOBOY through a single piece, which could then be stitched together and reused for several different aspect ratios across Steam and other platforms. Fitting with the hybrid 2D/3D nature of the game, after thumbnails I started with a 3D blockout in Blender. At this stage I could very quickly tweak the composition, and move and rotate objects around until they were just right. From there, I brought it into Procreate to reference for the final piece. I wanted to make sure that the Steam release of COCOBOY had the best promotional artwork I could possibly make - I hope you enjoy it!

Steam Main Capsule

Steam Main Capsule

Steam Library Capsule

Steam Library Capsule

Steam Library Capsule (Alt)

Steam Library Capsule (Alt)

Steam Library Hero Banner

Steam Library Hero Banner

Process: Cocoboy timelapse

Process: Main Capsule timelapse

Process: 3D composition blockout

Process: 3D composition blockout

Process: 3D composition blockout

Process: 3D composition blockout

Process: 3D composition blockout

Process: 3D composition blockout

Process: Thumbnail sketches

Process: Thumbnail sketches