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Andromeda Flow (WIP) - N64 Style Platformer

Here's a collection of stuff I've been working on for a hobby project with a few friends! I've created the player character's model, rig, 20+ animations, as well as begun art for our first level. As a tech artist I've also set up + programmed player animation systems within Godot, and created shaders with several parameters to use as material instances throughout the game.
You can follow the game on Bluesky here: https://bsky.app/profile/andromedaflow.bsky.social

Awakening Room screenshot 1

Awakening Room screenshot 1

Awakening Room screenshot 2. Pre-art blockouts in the distance

Awakening Room screenshot 2. Pre-art blockouts in the distance

Level meshes are made in Blender! Texture colors are multiplied with vertex colors, a classic effect

Level meshes are made in Blender! Texture colors are multiplied with vertex colors, a classic effect

Flo Animation Showcase

Flo turnaround

Flo turnaround

Flo Rig

Flo Rig

A commonly used shader I set up with many functions - including but not limited to UV scale/offset, UV panning speed, vertex color mixing and fresnel.

A commonly used shader I set up with many functions - including but not limited to UV scale/offset, UV panning speed, vertex color mixing and fresnel.

A fun ghost character using fresnel

A fun ghost character using fresnel

50 coins for your viewing pleasure

50 coins for your viewing pleasure