Website powered by

Project Hike - 3D Assets, Shaders, UI Art

I collaborated with 15 other skilled artists, programmers, designers and animators as part of WolverineSoft Studio's summer cycle. I was responsible for several 3D environment assets, all UI assets, implementation of models as well as all shaders via ShaderGraph. I prepared systems and wrote documentation for level designers, and also co-wrote an Art Design Document. As the main tech artist, I was largely responsible for putting everything together visually!

Gifs of it all together 1/4

Gifs of it all together 1/4

Gifs of it all together 2/4

Gifs of it all together 2/4

Gifs of it all together 3/4

Gifs of it all together 3/4

Gifs of it all together 4/4

Gifs of it all together 4/4

Item collect UI and animation - Implemented by Flynn Lyon and Nick Cerrone

Item collect UI and animation - Implemented by Flynn Lyon and Nick Cerrone

Customizable gradient w/ vertex colors - This system was achieved through painting vertex colors on a 3D circle mesh, and creating a shader to recolor each RGB channel.

Customizable gradient w/ vertex colors - This system was achieved through painting vertex colors on a 3D circle mesh, and creating a shader to recolor each RGB channel.

Automatic triplanar snow and stone shader

Automatic triplanar snow and stone shader

Pause menu UI - implemented by Nick Cerrone

Pause menu UI - implemented by Nick Cerrone

Settings menu UI - implemented by Flynn Lyon

Settings menu UI - implemented by Flynn Lyon

Dialogue UI design

Dialogue UI design

Fishies! - Original model by Pat White. I baked his vertex colors into a texture map, rigged and animated it, then made some color variations.

Fishies! - Original model by Pat White. I baked his vertex colors into a texture map, rigged and animated it, then made some color variations.

Penguin plushie - This is based off of a real plush I made as a kid!

Penguin plushie - This is based off of a real plush I made as a kid!

Treasure chests - I also rigged and animated these

Treasure chests - I also rigged and animated these

These construction assets were created to serve as placeholders for future gameplay areas and quests!

These construction assets were created to serve as placeholders for future gameplay areas and quests!

Made some alien looking coral to populate the underwater areas.

Made some alien looking coral to populate the underwater areas.