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Level Environment Art - Aether Break (WolverineSoft)

I had the honor of visually overhauling all 21 levels in Aether Break, WolverineSoft's upcoming 3D parkour platformer. It was my responsibility to turn empty scenes with floating platforms into fully realized environments and make critical design adjustments along the way. I believe every frame in a game should be thought of as a composition... so, I focused extensively on the flow of the players eye, making the intended route through each level much more intuitive and, ultimately, more fun.
Huge credits go to Janet Shasha for creating incredible concept art, textures, and being fabulous to work with, and Tina Aila as well for creating the majority of the original assets for the City area.
Look forward to Aether Break dropping on Steam sometime soon!